Games are dynamic systems. You never know how your players are going to react to all of the elements of your game until you put it in front of them. This is what the Iteration & Feedback loop is all about.
  1. Have people play your game.
  2. Collect feedback.
  3. Reiterate (edit your game and post again)
  4. Repeat.

Absolute Basics: Your first review.

Play someone's game. Your review should talk about the following:
  • Is the game balanced?
  • Is it fun?
  • If it is not balanced, tell which of the 5 elements could be changed to balance the game.

Doing this in Gamestar Mechanic.

feedback_Gamestar.png

The Iteration Feedback Loop)

After creating a game, game designers ask players to test the game.

  • Playtesters play an important role in the game design process, and that giving good feedback is the key to helping others design amazing games. Playtest at least 2 classmate’s games that have been posted on Edmodo.
  • Give feedback in the form of a reply “be positive in your language” or “give a specific example of an aspect of the game you liked, or that frustrated you.” For example:
    • “I thought you did a good job with/of Fill in the blank.”
    • “One area I thought could be improved was Fill in the blank.”
    • “The core mechanic was Fill in the blank. It made it fun to Fill in the blank.”
    • “The visual design was Fill in the blank and it made me think/feel Fill in the blank.”
    • For more on feedback, check here.
  • Go check the feedback for your game. Create another iteration based on the feedback you received.
  • Did you know: Playtesting happens many times during the game design process. After a game is playtested, the designer can improve it based on the playtester’s feedback. Then, they playtest again, and continue the Mission until the game is fun and balanced.

Now, get someone to play your test chamber and review it (Here's a rubric) in a comment on your blog post.