This page has info on achievements you can unlock playing Portal 2. You can blog about your achievements for bonus points.
This page is SPOILER HEAVY.


Relatively simple, story-related achievements.


These just happen to you...
Wake Up Call
Wake Up Call

Wake Up Call

Survive the manual override

Difficulty: Story-related
How to obtain: To achieve this achievement you simply need to enter the old testing track after waiting for Wheatley to crash through the Docking Station wall. You should then be able to receive the Achievement automatically.

You Monster
You Monster

You Monster

Reunite with GLaDOS

Difficulty: Story-related
How to obtain: This achievement will be obtained as soon as you wake up GLaDOS during the first chapter of the game.

Undiscouraged
Undiscouraged

Undiscouraged

Complete the first Thermal Discouragement Beam test

Difficulty: Story-related
How to obtain: As your first test of the second chapter, you will be treated to a simple puzzle involving Thermal Discouragement Beams. Complete this test and you'll be awarded with the achievement.

Drop Box
Drop Box

Drop Box

Place a cube on a button without touching the cube

Difficulty: Easy
How to obtain: In Test Chamber 06 of Chapter 2, stand at the switch and place one portal on the right-hand sloped surface. Place the other portal on the panel above the button and press the switch twice. Alternatively, press the switch in Wheatley's very first test chamber.

Preservation of Mass
Preservation of Mass

Preservation of Mass

Break the rules in Test Chamber 07

Difficulty: Easy
How to obtain: To obtain this achievement you will need to bring the Companion Cube with you through Test Chamber 7's exit door. To do this you must solve the chamber as you normally would, but as you reach the exit you will need to place a portal on the other side of the door and place another Portal on any other accessible ground. Pick up your cube from the Super Button and use your accessible Portal to reach the other side of the door. This will grant you the achievement.

Bridge Over Troubling Water
Bridge Over Troubling Water

Bridge Over Troubling Water

Complete the first Hard Light Bridge test

Difficulty: Story-related
How to obtain: During the third chapter, Test Chamber 12 will introduce the new Hard Light Bridge. Similar to the Undiscouraged achievement, you will need to complete this introductory chamber to obtain the achievement.

SaBOTour
SaBOTour

SaBOTour

Make a break for it

Difficulty: Story-related
How to obtain: Half way throughout Test Chamber 21 you will be interrupted by Wheatley, who will offer you an escape route. The achievement will be obtained as soon as you begin your escape.

Stalemate Associate
Stalemate Associate

Stalemate Associate

Press the button!

Difficulty: Story-related
How to obtain: Upon facing GLaDOS for the second time, you will be asked to place Wheatley in an Aperture Science Core Transfer Receptacle. After a disagreement between Wheatley and GLaDOS on whether the process should go ahead, you will be asked as a Stalemate Associate to press the Stalemate Associate Button. Doing so will reward you the achievement.

Tater Tote
Tater Tote

Tater Tote

Carry science forward

Difficulty: Story-related
How to obtain: Near the end of Chapter 6 you will reunite with GLaDOS in her potato form. Simply pick her up to receive the achievement.

Vertically Unchallenged
Vertically Unchallenged

Vertically Unchallenged

Master the Repulsion Gel

Difficulty: Story-related
How to obtain: This achievement will be awarded after a series of Repulsion Gel based tests during Chapter 6.

Stranger Than Friction
Stranger Than Friction

Stranger Than Friction

Master the Propulsion Gel

Difficulty: Story-related
How to obtain: Identical to how Vertically Unchallenged worked, you will need to complete a series of Propulsion Gel based tests during Chapter 7.

White Out
White Out

White Out

Complete the first Conversion Gel test

Difficulty: Story-related
How to obtain: Complete the first Conversion Gel test.

Dual Pit Experiment
Dual Pit Experiment

Dual Pit Experiment

Do the same test twice

Difficulty: Story-related
How to obtain: Complete Wheatley's very first test chamber twice.

The Part Where He Kills You
The Part Where He Kills You

The Part Where He Kills You

This is that part

Difficulty: Story-related
How to obtain: Given at the start of Chapter 9.

Tunnel of Funnel
Tunnel of Funnel

Tunnel of Funnel

Master the Excursion Funnel

Difficulty: Story-related
How to obtain: Complete Chapter 8 Test Chamber 15.

Lunacy
Lunacy

Lunacy

That just happened

Difficulty: Story-related
How to obtain: Complete the Single-player campaign.


Easy, but you need to take action...



Pturretdactyl
Pturretdactyl

Pturretdactyl

Use an Aerial Faith Plate to launch a turret

Difficulty: Easy
How to obtain: In Chapter 3, Test Chamber 15, place a turret on an Aerial Faith Plate. This may also be done in Chapter 2, Test Chamber 06 where a turret is sent out as garbage.

Good Listener
Good Listener

Good Listener

Take GLaDOS' escape advice

Difficulty: Easy
How to obtain: As you escape, GLaDOS invites you to enter the final test chamber. She's even solved it for you. Do it.

No Hard Feelings
No Hard Feelings

No Hard Feelings

Save a turret from redemption

Difficulty: Easy
How to obtain: During your escape, walk along two Turret Redemption Lines. On the second one is a mostly-intact turret, signposted by its laser. Pick it up.

Scanned Alone
Scanned Alone

Scanned Alone

Stand in a defective turret detector

Difficulty: Easy
How to obtain: In Chapter 5, remove the master turret from the template scanner in the turret factory control room, and then step into the scanner.

You Made Your Point
You Made Your Point

You Made Your Point

Refuse to solve the first test in Chapter 8

Difficulty: Easy
How to obtain: Enter Wheatley's very first test chamber (with the "moat area"), but don't press the switch and don't step on the button.

Pit Boss
Pit Boss

Pit Boss

Show that pit who's boss

Difficulty: Easy
How to obtain: At the start of Chapter 9, when Wheatley asks you to come back, go back. Then do as he says.

These require some effort


Ship Overboard
Ship Overboard

Ship Overboard

Discover the missing experiment

Difficulty: Easy
How to obtain: At the start of 1970s Aperture, go to the top catwalk. Follow it to the room, and jump on the furniture in the corner to get to the doors. Step outside to receive the achievement.

Portrait of a Lady
Portrait of a Lady

Portrait of a Lady

Find a hidden portrait

Difficulty: Easy
How to obtain: Immediately after Enrichment Sphere 4 in Chapter 7 is a closed gate, a portalable panel, and an Emancipation Grill that leads directly into Enrichment Sphere 5. Portal over to a second portalable panel beyond the gate, and enter the office to find the portrait.

Door Prize
Door Prize

Door Prize

Examine all the vitrified test chamber doors

Difficulty: Medium
How to obtain: There are three sets of three vitrified doors in Chapter 6. The first set is on the upper catwalk in the lake area, immediately after the hatch. The second set is on a catwalk opposite the entrance to Pump Station Alpha; exit the lift and turn to the seven-o'-clock position. The third set is in the room above the control room where you find potato GLaDOS. Walk into the room from the top catwalk. Jump on the furniture in the back-left corner and go through the doors.

Final Transmission
Final Transmission

Final Transmission

Find the hidden signal in one of the Rat Man's dens

Difficulty: Medium
How to obtain: When at the switch near the exit of Test Chamber 6, hit the switch and wait for all the trash to fall. Retrieve the radio from wherever it landed and go back to the switch. On the left wall at the opposite end of the chamber, there will be a portal-able surface; remember where this is. Portal back to the start of the chamber with the radio. Place a portal on the portalable-surface mentioned earlier and the other portal on the portalable surface the Aerial Faith Plates will throw you into, jump on the Aerial Faith Plates, and you will fly into one of Rattman's Dens—taking the radio in here will get you this achievement.

Smash TV
Smash TV

Smash TV

Break 11 test chamber monitors

Difficulty: Hard
How to obtain: In these test chambers, Wheatley's TV monitors are able to be smashed in the following ways: (this must be done in one run.)
  • Test Chamber 1: Lift up a box using the funnel (make sure you are on the lower section) and, using its now gained height, fling it at Wheatley.
  • Test Chamber 2: Do basically the same thing from Test Chamber 1.
  • Test Chamber 3: The same as Test Chambers 1 and 2, but make sure you are in the first section of the chamber.
  • Test Chamber 4: Pick up the turret behind the button and aim it at Wheatley. It will not shoot until you let go, setting it upright.
  • Test Chamber 5: There are two monitors in this chamber. They both are smashed by lifting a box in a funnel and flinging it, but the exit portals are in two different locations. The first is on the wall in which the funnel is being projected on, around the center (This will take experimentation.) The second is on the very right of the angled surface that you go through on your way to the exit.
  • Test Chamber 6: Launch yourself on the Aerial Faith Plate.
  • Test Chamber 11: Burn him with the Discouragement beam and the Redirection cube. you will need to use the box to get the beam on a portal conductive surface, then use portals to get the beam to hit Wheatley.
  • Test Chamber 12: When you are in the place where you would normally use the cube to open the door, burn the monitor.
  • Test Chamber 15: Do the same thing as Test Chambers 1, 2, and 3.
  • Test Chamber 16: (Tip: this is extremely hard to get in one try. Save at every point noted.) Do the test normally, however at the part where you coat turrets in Repulsion Gel (save before this) You must only coat two of the turrets, leaving one alive. (save now as well) Then, using one of the portal surfaces on each side of the turret platform, jump on the platform while pressing the crouch button to avoid bouncing on gel. Grab the one remaining turret, and use it to shoot Wheatley and earn the achievement.